Author Topic: Testing New Models  (Read 842 times)

Is there to test models in-game without packaging them as an add-on? Such as the exec(); function, except it is used to execute dts files? I searched the forums multiple times, however I did not find anything.

no you may not

exec(); only execs .gui, .cs and .mis

I know that you can't use exec(); to execute the dts files. But is there a quick way to test models without writing out all of the code?

Place them in the blockland/base/data/shapes folder and spawn them with the mission editor.

I just copypasted the default sword, did some editing to script so it doesn't overwrite the sword and made it read for "a.dts" in the same folder. Start a game, spawn "A Model", test and stuff, close game, fix model, export, copy to add-on folder and rename to "a.dts", repeat. Works fine for me.

Torque Show Tool Pro?
7-day Trial, but you have to set the directory to the models yourself

Is there to test models in-game without packaging them as an add-on? Such as the exec(); function, except it is used to execute dts files? I searched the forums multiple times, however I did not find anything.

Place them in the blockland/base/data/shapes folder and spawn them with the mission editor.

You can do an easy packaging with the Item_Fan. You need to rename:

2 things in the server.cs (Item.Fan is the twice. Change to item_name.)

Rename Item_Fan.cs to Item_NAME.cs

Description.txt, put in your name and add-on name.

Namecheck.txt, Item_Name.cs

Put in your model. name it fan.dts, for the moment. Boom. It might be spinning. If it is, get rid of the bottom part of the script in Item_NAME.cs.

Include textures

OR

Super fast way, take model, rename to fan.dts.

Put in the Item_Fan.zip found on the forums.

Include textures. Put in add-on folder. Run as add-on.

(It will spin. Look to above to fix/change.)

You can do an easy packaging with the Item_Fan. You need to rename:
What's wrong with Weapon_Gun? Or Item_Key? Or any add-on for that matter.

What's wrong with Weapon_Gun? Or Item_Key? Or any add-on for that matter.
Because he wants to test the model, not a gun. Or at least, I think.

Because he wants to test the model, not a gun. Or at least, I think.
So? Any add-on is good for that. I prefer the sword.

Thank you very much guys. Those are the kinds of answers I was looking for.

What's wrong with Weapon_Gun? Or Item_Key? Or any add-on for that matter.
So? Any add-on is good for that. I prefer the sword.
Now I see. I posted mine, before I saw yours.