Author Topic: Basic Auto Turret (With default events!)  (Read 5009 times)

bump for update to turret

Zone events are like if player is in a cretain area example of 16x16 the turret fires at him even if he jumps.

Zone events are like if player is in a cretain area example of 16x16 the turret fires at him even if he jumps.
I searched it and now see what your talking about, but I didnt use those, these are all default events.


I searched it and now see what your talking about, but I didnt use those, these are all default events.

nobody has said otherwise?

I searched it and now see what your talking about, but I didnt use those, these are all default events.

I can read yo, I gave you a suggestion :7


I've Used These Events Many Times Bet The Picture Made Me Giggle.

I've Used These Events Many Times Bet The Picture Made Me Giggle.
Why do you have to capitalize every single word?


Looks great! But would you be able to do this: If the owner of the turret steps in the area the turret shall fire he will not get shot. So you may walk across your lawn in peace but children can not.

Looks great! But would you be able to do this: If the owner of the turret steps in the area the turret shall fire he will not get shot. So you may walk across your lawn in peace but children can not.
I think that would require me to get some addons, but my goal for this build is to have default addons. Makes things easier if you just use the basics.

You could do it with just ToggleEventEnabled, or JVS.

Pretty cool. The only problem to be expected with default events is that it can't 'see' you when you're jumping.

Once I made a Bioshock-inspired chair turret that could distinguish between teams, track targets, and play sounds and display emitters. But then I lost the save.
Whenever you jump onto the platform and continue to try, it'll keep pushing you back farther the more you attempt to jump.

I can read yo, I gave you a suggestion :7
I thought you were saying I was using them for this. My bad.