Updates:
IJ system
-Added functionality for switching between data-sets
-Added $IJ_R_global modifier
- 0: resources by tile 1: resources by nation
-Added $IJ_tfade modifier
- 0: normal 1: territory dissolves without any maintaining units present
-Resources
-Depletion added
--resources may have their income lowered in a tile after x amount of time of active harvesting
-Automatic Generation added
--resources may be automatically generated per tick on a nation instead of a tile basis.
-Units
-Added $IJ_A_maintains variable
-- 0: does not preserve territory 1: preserves territory during tfade
-Added $IJ_A_spreads variable
-- 0: regular 1: creates territory on tick
-Added $IJ_A_hplost variable
-- 0: regular #: # hp is lost per tick
-Added $IJ_A_buildreq variable
-- 0: regular #: requires a specific unit in tile to construct
Client
-Various updates. Primarily, resource overview shows resource values at a glance.
Data Set 1 [IJ] Classic
-Missionary unit. Like a monk but only +1 healstack but has 2 move.
Data Set 2 [PR] Probe
Dataset created.
-Probe, Factory, Solar, Miner, Scavenger, Escort, Guardian, Bomber, Punisher, Jackal, Restorer, Titan, and Transport units added.
-Scrap, Energy, Circuitry, Probe, and Artifact resources added
-Tiles are destroyed by meteors at random
-Tfade 1
-R_global 1
-Tiles do not require a unit present to claim; all tiles cost 20 probe to claim. A probe is created in newly claimed tiles
-Probes spread territory
-Probe resource is generated automatically at 1/tick rate.
-Artifact resource naturally depletes itself.
-Object is to launch the most artifact transports and thus gain the most score before the map is destroyed.