datablock ParticleData(CameraParticleA)
{
dragCoefficient = 3;
gravityCoefficient = -0.0;
inheritedVelFactor = 1;
constantAcceleration = 0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 0;
textureName = "./cookie.png";
spinSpeed = 0.0;
spinRandomMin = 0.0;
spinRandomMax = 0.0;
colors[0] = "1 1 1 1";
sizes[0] = 1.50;
times[1] = 1.5;
useInvAlpha = false;
};
datablock ParticleEmitterData(CameraEmitterA)
{
ejectionPeriodMS = 6.5;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
velocityVariance = 0.6;
ejectionOffset = 0.5;
thetaMin = 1.5;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "CameraParticleA";
useEmitterColors = 0;
};
datablock ParticleData(playerTeleportParticleB)
{
dragCoefficient = 3;
gravityCoefficient = -0.0;
inheritedVelFactor = 1;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 10;
textureName = "./cookie.png";
spinSpeed = 0.0;
spinRandomMin = 0.5;
spinRandomMax = 1.0;
colors[0] = "1 1 1 1";
sizes[0] = 0.25;
times[0] = 1;
times[1] = 0.5;
useInvAlpha = false;
};
datablock ParticleEmitterData(playerTeleportEmitterB)
{
ejectionPeriodMS = 10.5;
periodVarianceMS = 1.0;
ejectionVelocity = 1.0;
velocityVariance = 0.6;
ejectionOffset = 0.5;
thetaMin = 1.5;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "playerTeleportEmitterB";
useEmitterColors = 0;
};
datablock ParticleData(playerTeleportParticleA)
{
dragCoefficient = 3;
gravityCoefficient = -0.0;
inheritedVelFactor = 1;
constantAcceleration = 0.5;
lifetimeMS = 200;
lifetimeVarianceMS = 100;
textureName = "./cookie.png";
spinSpeed = 0.5;
spinRandomMin = 0.1;
spinRandomMax = 0.5;
colors[0] = "1 1 1 1";
sizes[0] = 1;
times[0] = 1;
times[1] = 0.5;
useInvAlpha = false;
};
datablock ParticleEmitterData(playerTeleportEmitterA)
{
ejectionPeriodMS = 10.0;
periodVarianceMS = 1.0;
ejectionVelocity = 1.5;
velocityVariance = 10.0;
ejectionOffset = 0.5;
thetaMin = 1.5;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "playerTeleportEmitterA";
useEmitterColors = 0;
};
I tested this on my server, but it didn't seem to work.
Also, Is it possible to make a custom texture for an admin orb?
3000 post yey.