Author Topic: Dedicated Server Console Question  (Read 513 times)

I was hosting a dedicated server when I noticed that one of my clients disconnected. The console displayed...
Code: [Select]
Client 6122 disconnected.
Issuing Disconnect packet.
CDROP: 6122 IP:166.203.205.71:12518


What does this mean? I'm just curious.

I was hosting a dedicated server when I noticed that one of my clients disconnected. The console displayed...
Code: [Select]
Client 6122 disconnected.
Issuing Disconnect packet.
CDROP: 6122 IP:166.203.205.71:12518


What does this mean? I'm just curious.
I have no clue I just wanted to be the first person to quote on ur post :D :D :D


1.
2. 
3. 
Code: [Select]
Client 6122 disconnected.
Issuing Disconnect packet.
CDROP: 6122 IP:166.203.205.71:12518
1. 6122 is the client's #, all objects in the game have a number, this client was the 6123rd object created (0 is the first)
2. Client tells the server it wants to disconnect (the client can disconnect whenever it wants, but it's best if the server knows)
3. This is basically for debugging, it also mentions the client's IP and what port the client is connected to the server with.

I have no clue I just wanted to be the first person to quote on ur post :D :D :D
I wouldn't be surprised if this warrants a ban. Too bad you can't edit it out.

I wouldn't be surprised if this warrants a ban. Too bad you can't edit it out.
i think badspot can see all the edits anyway
and nice trick with the table/code box

Thanks Kalphiter. :) I have more respect for you. Sorry about before I was just in a bad mood on that day. Do you know a console command that would change the map of a dedicated server? That would be really helpful. :)

changemap(mapname);
i've used it in the past, while i'm loading if i forget to change it while starting :D

changemap(mapname);
i've used it in the past, while i'm loading if i forget to change it while starting :D

Thanks! This helps a bunch!