To actually answer your question, a client's taxes in a cityRPG are determined by he bricks, so you cannot edit it like that. But the solution is simpler than you think. You can just add a little global variable when a client's taxes are being applied in the function where they get paid. The only function you need to make is one to change that variable. Otherwise, rewrite the tax system.
Not true. If it was client sided, that means the client gets to edit it for themselves.
Eh, we indeed fact tried editing the lot's brick value, unfortunately, the client's bottomprint taxes value never changed. So, I found a new solution, editing the client's taxes in their save. When the client places a brick, the client's
"%client.brickGroup.taxes" Or the client's taxes, increases, So were trying to edit that value that keeps the client's taxes. I think I misunderstood the meaning of "client sided", so I guess I messed up there. But I just used that to define the client's taxes, I hope you know what I mean.
EDIT: Oh yea, I'll take that suggestion/easier way to do it into thinking. Thanks!
And Also thanks, phflack, that helps a lot too!