Poll

Which should I use? I have all of them, but I am curious as to which the community wants me to use.

RP Core. I personally have disliked this one.
5 (33.3%)
Peoplemods. The original, that started it all.
4 (26.7%)
Iban's. The one everyone uses and wants.
6 (40%)

Total Members Voted: 15

Author Topic: City Roleplay Mod  (Read 1159 times)

I'm going to be hosting a City RP in about a week, and I need opinion on which mod to use.
Vote on the poll, please.


None because thats what I like.

Make your own mod, or you don't deserve to have a decent CityRP server.

I'm going to be hosting a City RP in about a week, and I need opinion on which mod to use.
Vote on the poll, please.
I suggest on using Iban's, because his system is highly organized and easy to edit, unless you don't understand scripting at all.
Plus, you'll be lucky if you get any decent players with Peoplemods, and RP core's weather system is still crashing clients I'm aware. There IS a weather system for CityRPG, but it isn't activated. So just use that.
« Last Edit: February 04, 2011, 11:51:54 PM by Custard »

I'd go with RP Core. It's what I'd usually use, anyway.

I used to use Iban's. Had a few great cities going, built a Sears Tower replica.

Though when we went to war and the city was split into two halves by a large wall, all hell broke lose.

I suggest on using Iban's, because his system is highly organized and easy to edit, unless you don't understand scripting at all.
I know a few bits and bobs of Torque, but not enough to make my own mod. Just enough to edit CityRPG.
There IS a weather system for CityRPG, but it isn't activated. So just use that.
Do you know of a way to activate it? Is there just no line of code that executes it or something?

RP Core allows you to have anything enabled or disabled that you want. You don't need the Weather part on at all. Plus it doesn't have any exploits that I know of.

I know a few bits and bobs of Torque, but not enough to make my own mod. Just enough to edit CityRPG.Do you know of a way to activate it? Is there just no line of code that executes it or something?
I know exactly how to execute it, and it's rather easy. However, it does crash clients, you must be aware.
In the ScriptObject file, at the very bottom... There's this coding -

if(!isObject(WeatherSO))
{
   //new scriptObject(WeatherSO) { };
   //WeatherSO.loadForecast();
}

You need to get rid of the //'s so that the script can function properly.

if(!isObject(WeatherSO))
{
   new scriptObject(WeatherSO) { };
   WeatherSO.loadForecast();
}

That'll make weather fully functional, as far as I'm concerned.
« Last Edit: February 05, 2011, 03:21:31 PM by Custard »

How does it crash clients? Does it crash people who only DONT have the mod?

How does it crash clients? Does it crash people who only DONT have the mod?
It crashes clients at random when the skybox changes.
Please note - This isn't fixable.
However, you can add lighting to the atmosphere with day/night without any problems at all.

Alright, Poll closed. I think I'm going to go with Iban's. (Don't worry, it wont be straight out of the box, or should I say Zip. I'm going to edit it.)

However, you can add lighting to the atmosphere with day/night without any problems at all.
This still causes crashes. Just not as often

You should use JJstorm's. I use that.