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Separate "Fire" animation from the "Fire" state?
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Topic: Separate "Fire" animation from the "Fire" state? (Read 306 times)
FrogFreak
February 23, 2011, 02:43:13 PM
Would anybody know how (if possible) to have an animation play at a different rate than a fire state while the fire state is active?
(EG: Spinning barrels moving slower than the actual firing.)
If so, what would I do to accomplish it?
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Separate "Fire" animation from the "Fire" state?