Author Topic: Preload failed  (Read 1756 times)

ok, did that. I replaced
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/shapes/player_skeleton.dtswith
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/Add-Ons/Player_Skeleton/shapes/skelebody.dtsand I get....
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Loading Add-On: Player_skeleton
Executing Add-Ons/Player_skeleton/server.cs
Executing Add-Ons/Player_skeleton/Player_skeleton.cs
Add-Ons/Player_skeleton/player_skeleton.cs (0): preload failed for skelebody.dts
SkeleBody Check: 0
2 datablocks added
:c

get rid of that first /

just Add-Ons/

Ok I thought that might be it, fixin/testin

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Add-Ons/Player_Skeleton/shapes/skelebody.dts is not in one of the default directories.And preload failed :c


XD mt, and it works find for ffc. Thanks anyways Iban, and sry if this took up too much of your time.

Well you said that you where taking it from ffc, so I looked at the script. So why do you not just do it a simple as they did it. It is just a thought, I am by no means an expert in this field.

I thought it would be pretty simple. I looked at ffc, and took what seemed important to the skeleton. Then I looked at other playertypes that use other datablocks (the robloxian) and took what seemed important. I edited what I could to my ability to work for the skeleton, and tried it. I got rid of all the syntax errors. It seems like it should work, and it isn't that complicated I think. The only issue is that for some invisible reason it won't "preload" the skeleton body.

Just place it in the same folder as the .cs and refer to it as ./skelebody.dts?