Author Topic: Blender - Screwed up textures when trying to use the "blank.png" texture?  (Read 622 times)

1st of all, I hate Blender.

Ok, down to the business. My textures are suppose to be regular textures, the 1st pic is suppose to be a bright orange texture. The 2nd is suppose to be whatever color the player sets his body. As you can see, they are all shiny and screwed up. Also, if you have any other suggestions for mac modeling software, please do. :)

« Last Edit: May 01, 2011, 10:07:32 AM by Reinforcements »

Now that it's fixed, you could lock the topic y'no?

Now that it's fixed, you could lock the topic y'no?
Well, its kinda not fixed. When I try to texture my model with "Blank", this happens.... -_-

So I still have the problem I guess.

Is that a vehicle or a item/weapon?

Is that a vehicle or a item/weapon?
Sorry, its a playertype. I took close ups because I don't want to reveal what it is. This problem seems to happen only when I use the blank.png texture. Heres what happens if I make the blank.png a solid white versus its regular 100% transparency. I used to have it working, but of course, Blender has to make things difficult. It just is so annoying, the textures used to work so well before I added animations to it... >_>


I was using the wrong version of Blender, locking.