Executing base/models/exportscript.cs.base/models/exportscript.cs Line: 2 - Syntax error.>>> Some error context, with ## on sides of error halt:onsoleFunction(dumpDTStoObj, void, 3, 3, "(string objfile, string dts)");{#### Resource<TSShape> shape; shape = ResourceManager->load(argv[2]); const char * str; if(shape.isNull()) return; TSShapeInstance *shapeinst = new TSShapeInstance(shape, true); if(!shapeinst) return; >>> Error report complete.
I actually made this work a long time ago and I got a lot of the default models imported to blender. Lemme see if I can find my working copy.Nope, can't find it, I only found the models. But yeah, you can make it work.
Materials: 1"blank"1.000000059139 1.000000059139 1.000000059139 01.000000059139 1.000000059139 1.000000059139 01.000000059139 1.000000059139 1.000000059139 00 0 0 000"C:/Blockland/base/data/shapes/blank.png"""Bones: 5"main"""0 0.000000 0.000000 -0.000000 0.000000 1.570451 0.00000000"start""main"0 0.000000 0.000000 0.000000 0.000000 1.570451 0.00000000"mountPoint""start"0 0.000000 -0.458544 -0.000000 3.141593 0.000000 3.14159300"Wrench9999""start"0 -0.000019 0.701812 0.229633 0.000000 -1.570796 -1.57079600"WrenchB32""start"0 -0.000019 0.000445 0.108349 0.000000 -1.570796 -1.57079600
The reason it doesn't work is because it's C++ code.
There was a Torquescript version on the garagegames forums. However, it must've violated their terms of service, because all posts about it have been blanked out, you can only see people's feedback about it.
Could you send me the link? :)
You could try looking in the webarchived versions of the link
I think this is the right guy, just not the right timeframe. Name is Joseph Greenwalt, might wanna google him.http://web.archive.org/web/20090329054523/http://www.garagegames.com/community/forums/authorID/35183If you look at the unarchived version, all his info's been deleted. http://www.garagegames.com/community/forums/authorID/35183BTW, what models were you trying to get?