Author Topic: Player Sound Looping via Velocity  (Read 284 times)

http://ietherpad.com/nYSSjyVuJg
This is what I have so far.
The sounds do not play for the idle looping sounds.  Please help!

Looked at it for 10 seconds, but try changing
Code: [Select]
else
  {
    %obj.playAudio(0, xenomorphSound);
    %obj.IdleLoop = schedule(4000,%obj,XenoSoundCheck,%obj);
  }
}
to
Code: [Select]
else
  {
    %obj.playAudio(0, xenomorphSound);
  }
  %obj.IdleLoop = schedule(4000,%obj,XenoSoundCheck,%obj);
}

edit: well now I'm on steam fixing it with him
« Last Edit: May 27, 2011, 02:04:02 PM by Mr. Wallet »