Author Topic: Free game making software?  (Read 1862 times)

Another cool 2D engine out there is BYOND. It has built in Multiplayer support, if you want it. If I recall, it only runs on windows though.

BYOND = Build Your Own Net Dream

um
the "game maker" tutorial is not helping
i want to make a platformer, not a click masher
They have a tutorial on platformers too.
Another cool 2D engine out there is BYOND. It has built in Multiplayer support, if you want it. If I recall, it only runs on windows though.

BYOND = Build Your Own Net Dream
BYOND blows IMO.


Well, I'm downloading UDK 3, though I have no idea how to use it at all.  Maybe someday I'll be able to assemble a team of people who actually know what they're doing, and we can make a game!  :D


All a matter of opinion.
Which is why he said,  "IMO"...

forget video game makers, use notepad to write up all the script for the programs used to run the game, script the game, and add the animations.

ugh, blender is confusing
might try BYOND though

byond is a ripoff
i can't make games :/
will try the xna thingy

What if your new to programming?
C++ will be harsh on a novice.

There was a good quote somewhere that starting them on a lesser language would basically ruin them in terms of their ability to move up.

Ah yes, here we are:
“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

C#, C++, Java...

Learning C++ this year and Java junior year plus a bit of sophomore. C++ is on my own and Java is my game design class.

byond is a ripoff
i can't make games :/
will try the xna thingy
I encourage this.

Just because XNA is Terraria's engine.

One not designed just to be easy to use, as opposed to being designed for functionality.
Point is, making a decent game is supposed to require some effort, and it always does, and always will.
Java, for example, was designed for simplicity too.
That the language itself is designed for simplicity is one thing, but having no clear type system (like TorqueScript) or having it so that pretty much everything can cast implicitly to bool, that is another thing (JavaScript, I'm looking at you).

OT: I'd suggest going either for GameMaker, XNA (which can be a bit harsh on newbies though), jMonkeyEngine (for 3D games), or PyGame. I'm surprised nobody mentioned that yet.

byond is a ripoff
i can't make games :/
will try the xna thingy
Just prepare to not be able to do anything until you learn C#.

Just because XNA is Terraria's engine.
As if that was a positive thing.
« Last Edit: June 30, 2011, 08:29:07 AM by DontCare4Free »

There are some nice programs you may want to check out.

If you are going to work professionally someday with 3D engines and such, you may want to acquaint yourself with minor game maker engines now and then later look to high-end expensive stuff like Maya.

If you are going to work professionally someday with 3D engines and such, you may want to acquaint yourself with minor game maker engines now and then later look to high-end expensive stuff like Maya.
Lol. You certainly don't seem to have a clue about what you're talking about.
Maya isn't even a game engine, only a modelling program.