Author Topic: Item Transparency  (Read 2864 times)

I tried that, it makes the item spawn solid from the start.

If you spawn the item with events, does it work? I bet you could totally get that one "OnItemPickup" add-on and do-

[0000] OnItemPickup - Self - SetItem - [None]
[?000] OnItemPickup - Self - SetItem - [Item]

where the ? is how many seconds you want to wait inbetween the item spawning.

Yes, that would work. But that doesn't fix the problem, it just hides it.

If I complete this project, I'm going to want to release what I made in a pack, and I don't want such a obvious problem to exist at release. It's just, unprofessional...

I don't want it to come to this, but I may just want to re-make the models with solid textures...

I don't want it to come to this, but I may just want to re-make the models with solid textures...

Sometimes it is good to remake models. Because then, you can take whatever looks better. but with solid textures? why?

Okay, I cannot model it any other way and not make it look dumb.

Ive also noticed that most items that have transparent pieces, the texture they put in the ZIP for that piece, is a solid color. What does that mean?

Maybe PM Amade about it?

His SpellPack uses transparent items.

Hm, I may just have to.

You should set the setting "emap" to true in both weapon images It worked for me if that doesn't work tell me what exporter/program are you using?

I use Milkshape, but I also have no idea what "emap" is. Is it a step in exporting, or a line in the code?

It's a line in the code.

..Dang, emap is true on both item images.

I am curious to find out what putting them to false would do..
Edit: Seems putting both to false does nothing either.
« Last Edit: July 13, 2011, 09:10:25 PM by Mr.Noßody »