This is what the brickdata looks like on the client side.
new fxDTSBrickData() {
brickFile = "Add-Ons/Brick_1RandomPack/2x2OctoPlate.blb";
topArea = "4";
bottomArea = "4";
northArea = "99";
eastArea = "99";
southArea = "99";
westArea = "99";
canCoverTop = "0";
canCoverBottom = "0";
canCoverNorth = "0";
canCoverEast = "0";
canCoverSouth = "0";
canCoverWest = "0";
hasPrint = "0";
category = "Rounds";
subCategory = "Octagonal";
uiName = "2x2 Octo Plate";
iconName = "Add-Ons/Brick_1RandomPack/2x2OctoPlate";
brickSizeX = "2";
brickSizeY = "2";
brickSizeZ = "1";
indestructable = "0";
alwaysShowWireFrame = "0";
isWaterBrick = "0";
};
So I assume he wants a script that will automatically generate the brick icon, replace the current brick icon that the server provides with the client-sided generated one.
I'm not even sure if you can generate a brick icon in Blockland, maybe using a third-party program you could, but not in Blockland...