Author Topic: (Invalid packet.(ghost registering object)) error  (Read 2345 times)

Ok Yes I did search the forums and that came up with on topic that was never really awnsered but i didnt want to bump topics. I made a map in torque constructor and i used export map2dif. and whenever i try to load it in Blockland i get this error (Invalid packet.(ghost registering object)). The other topic said that the problem was that he was useing map2dif. Is that the same problem for me and if it is what should i export it as?

Quote from: Wedge
Just so no one makes the same mistake I did and spend an hour trying to figure out why their exporter isn't working, don't try and use models in older versions of Torque. It should export fine for Retail Blockland.
Are you trying to use this in Return To Blockland or Blockland Retail?

Also, make sure all the textures are in the correct folder. Not doing so might cause problems.

Its Blockland retail and I've made test products with the 128x128 defualt orange texture and when i save that it works fine and i can open my models in game. Then when i try to open it with a texture from a diffrent place that error pops up.
« Last Edit: May 19, 2007, 09:46:55 AM by jeremysess19 »

Your map is probably trying to refer to C:/Program Files/Blockland/C:/Program Files/Torque Constructor/base/data/[texture] instead of C:/Program Files/Blockland/base/data/[texture]. Make the texture paths use "~/data/shapes/..." not "C:/Program Files/Torque Constructor/base/data/shapes" - Torque takes filepaths from its directory (~ referring to mod path i.e. base) rather than on the computer.