Author Topic: Normals facing in on a static map object  (Read 1026 times)

Basicly I made a Pine Tree for my new map. But when i exported into game this happened


Is it something to do with it the branches being trans?
Also i made sure to flip the normals before exporting to .dts
If you notice the branches are behind the main part of the tree. Idk why

Help on this odd issue would be nice :D

Thanks in advanced.
« Last Edit: July 12, 2011, 03:28:11 AM by Block_cop »


Holy crap that is one messed up tree. What program are you using?
It doesn't look like you can help with those maps.

Holy crap that is one messed up tree. What program are you using?
Blender, BTW it works fine for all my other models. I think its something to do with my .dts exporter.
It doesn't look like you can help with those maps.
It actually looks decent in blender.


Rather than flipping normals how about recalculating (Ctrl+N) them?

Rather than flipping normals how about recalculating (Ctrl+N) them?
Never tried that, Does "Ctrl+N" Work in blender 2.49?

Off Topic: Nice mustash :D

How about you just try it?