Author Topic: Changing model's transparency level with a script  (Read 983 times)


I think so, since colorShiftColor takes an alpha value.

It also needs to have a blank texture. (I think)

Speaking of which, is it possible to make something have a blank texture if you replaced the color with a transparent image?

Ex: Taking Green.png, keeping the name the way it is, but changing the image to be transparent.

It also needs to have a blank texture. (I think)

Speaking of which, is it possible to make something have a blank texture if you replaced the color with a transparent image?

Ex: Taking Green.png, keeping the name the way it is, but changing the image to be transparent.
You mean transparent on the model? That needs to be done when exporting. Making the texture .png transparent lightens the color and makes it, in vehicles, paintable with spray can.

I think so, since colorShiftColor takes an alpha value.
Nope. Changing the alpha on that just completely messes up the model.