Author Topic: Where to put the .BMP for a terrain....  (Read 3477 times)

Where do I put the bitmap file so the terrain function "Load Bitmap" can see it?

WRONG SECTION!


base\data\terrains\#mission name#

OK wrong section.

But that didnt work... Are there some special specifications to the .BMP file I am not adhering to?
256x256 Greyscale .BMP file??

OK wrong section.

But that didnt work... Are there some special specifications to the .BMP file I am not adhering to?
256x256 Greyscale .BMP file??
oh you mean to teraform it?
not greyscale..its like i think called GREEN scale or somthing
and it goes in BASE

Aye, that could be helpful.
GTF stop being so Condescending. 

Ah. I just assumed Greyscale :-P I'll just modify the image to use a green pallete... But why wont it see the image?

bmp is not an accepted image format as far as i know. Change it to png.

Ah, excellent. I'll try that when I get home. I have a very good map in the works, and I have some tricks up my sleeves for some effects you guys might like. Thanks, and I hope it works!

Greyscale works fine, by the way.

Still not working :-C
256x256 greyscale PNG, I am positive.
Put in %blockland%/base... Still does not see it.

Badspot or DEV- Any help???

Put it in base/data/terrains or whatever. Do you know how to select a terrain texture for a map and paint it onto the terrain itself? Thats something you also need to do.

Yes, of course, I am just trying to import a heightmap! :-D

Just a question, is this some thing like Black is a certain height then White is the highest height? I was just wondering how it worked.

Black is the lowest, white is the highest.

ALSO: SOLUTION FOUND!
put the heightmap .PNG file, 256x256, 8-bit greyscale, in editor/heightScripts :-D