Author Topic: Need a bit of eventing help.  (Read 1447 times)

I'm working on a boss mode arena build for the MAS Server. However, I'm wanting to set it so the server plays a music theme both pre-and-during the battle, however for the life of me I can't locate a event that will do the job right. I've tried spaced out music bricks, but it just desyncs as you flee, as the arena is built to give everyone room to dodge, and I can't locate any events off my event tree (except for perhaps VCE, which I don't have much knowlege of).

Can someone help me out with the events required for client musicplaying directed by the host?

I'm not sure how client music playing would be done (although it would be very convenient to have), but if this ends up not working out, an alternative could be triggering a long-range music brick when they enter the room, and having the brick switch to the battle music when the boss spawns.

If your decent enough with scripts you can edit the distance of the music.

either edit the distance of the music like above, or convert the music to a sound and use the playsound event to the client

Or you could just place a bunch of music bricks around and switch them all on at the same time.

Or you could just place a bunch of music bricks around and switch them all on at the same time.
since music is clientsided and starts when you get in range that doesnt work well at all


since music is clientsided and starts when you get in range that doesnt work well at all
How would it not work well? Unless the person doesn't download the music itself, I don't see the problem.

You could always try using the 2D Music System add-on.

How would it not work well? Unless the person doesn't download the music itself, I don't see the problem.
The music would be really annoying since once you walked into a new range, it'd most likely overlap or not have any sound at all in some spots, and the music would start over constantly.

Try to get Munk's HUGE sound brick?

If your decent enough with scripts you can edit the distance of the music.
Just do this, if I want everyone to hear it this is best.

The music would be really annoying since once you walked into a new range, it'd most likely overlap or not have any sound at all in some spots, and the music would start over constantly.
Wait, does music start as soon as you walk into its range? Like will it start from where everyone else is hearing it if I just get into its range?

Wait, does music start as soon as you walk into its range? Like will it start from where everyone else is hearing it if I just get into its range?
You walk from one music brick it'll save it's place, but when you walk into a NEW music brick it'll start the track from the begining. That  was the problem I was running into on my attempt earlier with the default music brick.

You could always try using the 2D Music System add-on.
Does that work over the entire server? Basicly whenever the admin spawns as a boss, I'd want to trigger the music to play.

I'm not sure how client music playing would be done (although it would be very convenient to have), but if this ends up not working out, an alternative could be triggering a long-range music brick when they enter the room, and having the brick switch to the battle music when the boss spawns.

I'll give the x5 a shot, see how it works.

Does that work over the entire server? Basicly whenever the admin spawns as a boss, I'd want to trigger the music to play.
Ah, I just realized, it only works for those who have downloaded the add-on, and it isn't server-wide.