This is what I modified it to, but now it doesn't even work. I don't know this scripting language at all I'm just guessing based on what I know about c++.
function fxDtsBrick::VCE_relayCallFunction(%brick,%direction,%name,%args,%client)
{
%start = posFromTransform(%brick.getTransform());
%db = %brick.getDatablock();
%angle = %brick.getAngleID();
if(%angle == 1 || %angle == 3)
{
%addX = %db.brickSizeY * 0.55;
%addY = %db.brickSizeX * 0.55;
}
else
{
%addX = %db.brickSizeX * 0.55;
%addY = %db.brickSizeY * 0.55;
}
%addZ = %db.brickSizeZ * 0.22;
//Up Down North East South West
switch(%direction)
{
case 0:
%add = 0 SPC 0 SPC %addZ;
case 1:
%add = 0 SPC 0 SPC -%addZ;
case 2:
%add = 0 SPC %addY SPC 0;
case 3:
%add = %addX SPC 0 SPC 0;
case 4:
%add = 0 SPC -%addY SPC 0;
case 5:
%add = -%addX SPC 0 SPC 0;
}
%end = vectorAdd(%start,%add);
//Up Down North East South West
switch(%direction)
{
case 0:
%box = (%addX-0.1) SPC (%addY-0.1) SPC (0.1);
case 1:
%box = (%addX-0.1) SPC (%addY-0.1) SPC (0.1);
case 2:
%box = (%addX-0.1) SPC (0.1) SPC (%addZ-0.1);
case 3:
%box = (0.1) SPC (%addY-0.1) SPC (%addZ-0.1);
case 4:
%box = (%addX-0.1) SPC (0.1) SPC (%addZ-0.1);
case 5:
%box = (0.1) SPC (%addY-0.1) SPC (%addZ-0.1);
}
%ray = InitContainerBoxSearch(%end,%box,$TypeMasks::FxBrickAlwaysObjectType);
%col = firstWord(%ray);
if(isObject(%col))
{
if(getTrustLevel(%col,%brick) < 2)
return;
%col.VCE_callFunction(%name,%args,%client);
}
}