Author Topic: Playertype dissapears when still in view?  (Read 994 times)

Okay, I'm trying to get my train playertype working ingame, but, if I turn my player ANYMORE away from it than this

Then the player completely dissapears till I look back at it again, I tryed detail1, it did exactly this, tryed detail32, same thing happens, how2fix?

im not sure and i cant check now but i think happens with all player types and/or models that are over half out out of your viewn but because the train is bigger it's more obivious

im not sure and i cant check now but i think happens with all player types and/or models that are over half out out of your viewn but because the train is bigger it's more obivious
The horse is large enough and it doesn't disappear.

I don't think its the level of detail in this case either, might I also add that I got this same exact problem when exporting a playertype from milkshape not too long ago
« Last Edit: August 19, 2011, 02:58:11 PM by soba »

Make it a different size? Doesn't this happen to the .200 player?

Make it a different size? Doesn't this happen to the .200 player?
Darkstar's santa bot playertype is a lot larger than this, and yet it doesen't get these problems

Darkstar's santa bot playertype is a lot larger than this, and yet it doesen't get these problems
Thats a vehicle not a playertype i am petty sure. I may be wrong

Thats a vehicle not a playertype i am petty sure. I may be wrong
Oh no, that was definetly a playertype

It was a vehicle I'm pretty sure.

It was a vehicle I'm pretty sure.
datablock TSShapeConstructor(SantaMechDts)
{
   baseShape  = "./santamech.dts";
   sequence0  = "./sa_root.dsq root";
   sequence1  = "./sa_run.dsq run";
   sequence2  = "./sa_run.dsq walk";
   sequence3  = "./sa_back.dsq back";
   sequence4  = "./sa_side.dsq side";
   sequence5  = "./sa_root.dsq crouch";
   sequence6  = "./sa_run.dsq crouchRun";
   sequence7  = "./sa_back.dsq crouchBack";
   sequence8  = "./sa_side.dsq crouchSide";
   sequence9  = "./sa_look.dsq look";
   sequence10 = "./sa_root.dsq headside";
   sequence11 = "./sa_root.dsq headUp";
   sequence12 = "./sa_jump.dsq jump";
   sequence13 = "./sa_jump.dsq standjump";
   sequence14 = "./sa_root.dsq fall";
   sequence15 = "./sa_root.dsq land";
   sequence16 = "./sa_root.dsq armAttack";
   sequence17 = "./sa_root.dsq armReadyLeft";
   sequence18 = "./sa_root.dsq armReadyRight";
   sequence19 = "./sa_root.dsq armReadyBoth";
   sequence20 = "./sa_root.dsq spearready";  
   sequence21 = "./sa_root.dsq spearThrow";
   sequence22 = "./sa_root.dsq talk";  
   sequence23 = "./sa_Death.dsq death1";
   sequence24 = "./sa_root.dsq shiftUp";
   sequence25 = "./sa_root.dsq shiftDown";
   sequence26 = "./sa_root.dsq shiftAway";
   sequence27 = "./sa_root.dsq shiftTo";
   sequence28 = "./sa_root.dsq shiftLeft";
   sequence29 = "./sa_root.dsq shiftRight";
   sequence30 = "./sa_root.dsq rotCW";
   sequence31 = "./sa_root.dsq rotCCW";
   sequence32 = "./sa_root.dsq undo";
   sequence33 = "./sa_root.dsq plant";
   sequence34 = "./sa_root.dsq sit";
   sequence35 = "./sa_root.dsq wrench";
   sequence36 = "./sa_root.dsq activate";
   sequence37 = "./sa_root.dsq activate2";
   sequence38 = "./sa_root.dsq leftrecoil";
};

Yeahhno, its definetly a playertype
« Last Edit: August 22, 2011, 02:08:31 AM by soba »