Variable Events.
# Event Saver v0.1 - 08/22/11 11:07:29X 0ms onActivate Self VCE_ifValue <var:cl:score> >= 70 X 0ms onVariableTrue Client IncScore -70X 0ms onVariableTrue Player VCE_modVariable CS Set 1X 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Gun Bought Click On ! When Ever You Want It. 3X 0ms onVariableFalse Client CenterPrint <color:FFFFFF>Not Enough Points.help 3
# Event Saver v0.1 - 08/22/11 11:07:46X 2ms onActivate Player VCE_ifVariable CS == 1 X 2ms onVariableTrue Player addItem Classic RifleX 2ms onVariableFalse Client CenterPrint <color:FFFFFF>You Havent Bought This Gun Yet. 3X 2ms onVariableTrue Self VCE_saveVariable Player CSX 1ms onActivate Self VCE_loadVariable Player CSX 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Item Added To Inventory. 3
$BrickCode: [Select]# Event Saver v0.1 - 08/22/11 11:07:29X 0ms onActivate Self VCE_ifValue <var:cl:score> >= 70 X 0ms onVariableTrue Client IncScore -70X 0ms onVariableTrue Player VCE_modVariable CS Set 1X 0ms onVariableTrue Client CenterPrint <color:FFFFFF>Gun Bought Click On ! When Ever You Want It. 3X 0ms onVariableFalse Client CenterPrint <color:FFFFFF>Not Enough Points.help 3!Brickever science hosting this is the most asked thing :D
on TTDM it saves to the client, thats the original draft from before :DThat and on the second brick it loads and saves so its always up