Make SlyrMinigameSO::Reset() call MinigameSO::Reset()
If you do not actually want MinigameSO::Reset() to be called, you can call the function with an argument, then of course edit MinigameSO::Reset() to do nothing when that variable is true. I do not think simply packaging and returning will work, since that will still break alot of functions triggered by MinigameSO::Reset(), but I am honestly not sure if that is the case.