Author Topic: Escape Menue keeps Breaking  (Read 1776 times)

When it breaks, type in:
echo(movemap.getCommand(Keyboard, "escape"));
And tell us what it says.


have you tryed trace(1);?

Well, I did but it keeps looping something for RTB. It doesn't seem to respond to me hitting esc.

Well, I did but it keeps looping something for RTB. It doesn't seem to respond to me hitting esc.

Probably the tab flash schedule; leave IRC and try again.

It won't respond to it if you're not ingame. Trace is the next logical step.
Go ingame, get to the point where escape breaks, type:
trace(1);
Hit the escape key, then either exit the game or type:
trace(0);
And post the log once the game has closed.

It won't respond to it if you're not ingame. Trace is the next logical step.
Go ingame, get to the point where escape breaks, type:
trace(1);
Hit the escape key, then either exit the game or type:
trace(0);
And post the log once the game has closed.

Well, I know how trace works and how to post my console log. I just don't want to stretch the page.
Probably the tab flash schedule; leave IRC and try again.

Ill try this.

It was IRC that looped in the console. Here's what I found without that loop.
Code: [Select]
Mr.Nobody spawned.
==>trace(1);
   Console trace is on.
Leaving ConsoleEntry::eval() - return
Entering StaticShape::advanceTime(9531)
Leaving StaticShape::advanceTime() - return 9531
Entering toggleConsole(1)
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, ConsoleDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, ConsoleDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOff()
            Leaving cursorOff() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
Leaving toggleConsole() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 0
Entering toggleConsole(1)
   Entering [RTBC_IRCClient]Canvas::pushDialog(Canvas, ConsoleDlg)
      Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, ConsoleDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOn()
            Leaving cursorOn() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
   Leaving [RTBC_IRCClient]Canvas::pushDialog() - return
Leaving toggleConsole() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 90115
Entering ConsoleEntry::eval()
   ==>trace(0);

It looks like the key simply isn't registering, but it is clearly bound, since it's listed on the movemap... Does the key register in other applications when it breaks? Menus in the computer's control panel usually respond to it; try it on something like that.

Well.. When I enter the code into Blockland enough, the esc key eventually works in game. I had it working in Blockland then tested it on something that isn't Blockland yielding no results. Going back to Blockland, I tested the esc key revealing that the esc key has broken again. What the hell.

It cannot be the keyboard either because I swapped it out at one point to see if that would help, and it didn't.

And the time it took for me to write this, the esc key in game started to work again. It seems to work when the hell it wants to..

I had it working in Blockland then tested it on something that isn't Blockland yielding no results.

What do you mean "yielding no results?" It didn't work?

It cannot be the keyboard either because I swapped it out at one point to see if that would help, and it didn't.
I didn't mean to imply the keyboard was the issue, because you said that already. I was suggesting there may be some other program breaking your input.

Well, I seems my esc key works when if fells like for every program. I only noticed it on Blockland because the esc menu is an important tool and not many other things seem to use that button.

stuff, It has be to be my computer.