Author Topic: Maya, 3DS-Max, XSI, or whatever?  (Read 366 times)

So Valve is being lovey and letting people throw in their models for hats and weapons blah blah blah, read about it here, and I wanna step it up from Blender and Milkshape so I can actually get some hawt stuff in, and I wanna know in your personal, deeply thought, soul searched opinions what out of Maya, 3DS-Max, XSI, or whatever else you can think of is the best for an average modeler.

3DS Max is a very decent program, I hope to start using it soon. I don't know how user-friendly it is though.