%client.headColorIf you want to colorshift a weapon based on who's holding it, that won't work. If you update the colorshift of an image datablock it will immediately be updated on all instances of the image.
colorShiftColor = %client.headColor;
What do you mean by that? All instances?I have a feeling it isn't this easy.
Basically, what you're trying to do won't work.If someone has a red head and you colorshift the image to red, and then someone has a blue head (so you colorshift it to blue) the image will appear as blue on both players.