Author Topic: Getting the color of a player's head node?  (Read 1323 times)

Is it possible to get the color of a player's head node and then use that as a colorShift color?

%client.headColor
If you want to colorshift a weapon based on who's holding it, that won't work. If you update the colorshift of an image datablock it will immediately be updated on all instances of the image.

%client.headColor
If you want to colorshift a weapon based on who's holding it, that won't work. If you update the colorshift of an image datablock it will immediately be updated on all instances of the image.
What do you mean by that? All instances?
Code: [Select]
colorShiftColor = %client.headColor;I have a feeling it isn't this easy.

What do you mean by that? All instances?I have a feeling it isn't this easy.
Basically, what you're trying to do won't work.

If someone has a red head and you colorshift the image to red, and then someone has a blue head (so you colorshift it to blue) the image will appear as blue on both players.

Basically, what you're trying to do won't work.

If someone has a red head and you colorshift the image to red, and then someone has a blue head (so you colorshift it to blue) the image will appear as blue on both players.
Oh I see. That sucks. I guess you'd need an unique image per player..