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How to do playthread(armreadyboth); on a weapon?
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Topic: How to do playthread(armreadyboth); on a weapon? (Read 543 times)
Lugnut
January 21, 2012, 03:01:19 AM
Only thing I found pertaining to this was the following
Code:
[Select]
//raise your arm up or not
armReady = true;
But that only raises the right hand. How do you raise both?
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Demian
January 21, 2012, 06:20:22 AM
Belongs in coding help. You didn't search well enough.
Code:
[Select]
%obj.playThread(1, armReadyBoth);
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How to do playthread(armreadyboth); on a weapon?