Author Topic: How to do playthread(armreadyboth); on a weapon?  (Read 543 times)

Only thing I found pertaining to this was the following
Code: [Select]
//raise your arm up or not
   armReady = true;
But that only raises the right hand. How do you raise both?

Belongs in coding help. You didn't search well enough.

Code: [Select]
%obj.playThread(1, armReadyBoth);