Author Topic: Fallout 3 Roleplay GUI  (Read 519 times)

So, I have a relatively popular Fallout 3 Roleplay, and I want to make it a bit more advanced.
I want every player to have a GUI at the bottom of their screen that say "Caps: --- Scrap Metal: ---".
Can someone tell me how to event this?
I will have a little terminal box that you have to click every time you spawn, that will pull up the GUI.
Thanks.


I have something exactly like this, except it shows health.

Do these events to all spawnpoints
Quote
X 33ms   onPlayerTouch   Self   fireRelay
X 33ms   onRelay   Self   fireRelay
X 33ms   onRelay   Self   fireRelay
X 0ms   onRelay   Self   VCE_retroCheck   ifPlayerName   ==   Pouch[4 5]
X 0ms   onVariableTrue   Client   BottomPrint   <color:ffff00>Caps:<color:00ff00> <var:for:caps>    [3]
X 0ms   onVariableFalse   Client   BottomPrint   <color:ffff00>Caps: <color:00ff00> <var:for:caps>   [3]

x = Checkbox ticked
MS = Delay
Replace <var:for:caps> with your caps variable, whatever it may be. For scrap metal, add in <color:ffff00>Scrap Metal: <var:for:scrapmetal>

This makes it so if you are pouch, it displays caps+scrap metal, if you aren't, it does it anyway. Simple c:
If you want me to show you the events, put up a server and I'll do 'em on a brick. Just PM me about it, and if i'm not on, just add me on steam. (MP6767.)


Noedit: If you want an actual HUD, like a GUI, I might be able to make it for you.

Or, You could download VCE HUD prints and use those. ITs simple og into Server preferences and set what you want the variables to be.

Or, You could download VCE HUD prints and use those. ITs simple og into Server preferences and set what you want the variables to be.
But you can't dynamically change those per person. There's a balance between easy, and customization.

Or, You could download VCE HUD prints and use those. ITs simple og into Server preferences and set what you want the variables to be.

Plus those are buggy and crash servers in some cases.