I have something exactly like this, except it shows health.
Do these events to all spawnpoints
X 33ms onPlayerTouch Self fireRelay
X 33ms onRelay Self fireRelay
X 33ms onRelay Self fireRelay
X 0ms onRelay Self VCE_retroCheck ifPlayerName == Pouch[4 5]
X 0ms onVariableTrue Client BottomPrint <color:ffff00>Caps:<color:00ff00> <var:for:caps> [3]
X 0ms onVariableFalse Client BottomPrint <color:ffff00>Caps: <color:00ff00> <var:for:caps> [3]
x = Checkbox ticked
MS = Delay
Replace <var:for:caps> with your caps variable, whatever it may be. For scrap metal, add in <color:ffff00>Scrap Metal: <var:for:scrapmetal>
This makes it so if you are pouch, it displays caps+scrap metal, if you aren't, it does it anyway. Simple c:
If you want me to show you the events, put up a server and I'll do 'em on a brick. Just PM me about it, and if i'm not on, just add me on steam. (MP6767.)