Author Topic: Sqlight error  (Read 581 times)

ok i get this error saying sqlight error but i never got this error since the new update here my log Processor Init:
   Intel Itanium 2, ~2.40 Ghz
     (timed at roughly 2.38 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1361
Module Directory: C:/Program Files/Blockland
Profile Path: C:\Documents and Settings\tyreq\My Documents\Blockland/
Total Ram: 1023 MB
OS: Windows XP Home Edition Service Pack 3 (build 2600)
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6200/AGP/SSE2
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
76787 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/c64bd5943fa4c11606d1d71990591ce642d81e2b
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/3953bb3ceef79e6eee42a15e2da3051747c1cd88
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/ac6ad456bf0b28da2fb994d60736b3537be6f3cc
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/751f553cfd3d9ee3ba3d58a49b1301e54d749e32
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/886d6631e9875d5a5550301b277aca62f150650b
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/6d2df297142f446ee436f0cccb476a5003b5c227
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/e1caf6b7ef8fc2dd41f94bec5191a0bd37ee0309
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Requesting file from CDN: http://cloud.blockland.us/blobs/a22ab7d5059efdf95a62436cc21a73fd1d5b6bc4
ERROR: BlobContainer::snapshotBuffer(2) - sqlite error 11 - database disk image is malformed
ERROR: BlobDownloadManager::processCDNBlobs() - BlobContainer::snapshotBuffer failed, exiting...
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...