I have this code here
function fxDTSBrick::handleBrickPlant(%brick, %data)
{
if(!isObject(%brick.trigger))
{
%datablock = %brick.getDatablock();
%trigX = getWord(%datablock.triggerSize, 0);
%trigY = getWord(%datablock.triggerSize, 1);
%trigZ = getWord(%datablock.triggerSize, 2);
if(mFloor(getWord(%brick.rotation, 3)) == 90)
%scale = (%trigY / 2) SPC (%trigX / 2) SPC (%trigZ / 2);
else
%scale = (%trigX / 2) SPC (%trigY / 2) SPC (%trigZ / 2);
%brick.trigger = new trigger()
{
datablock = %datablock.triggerDatablock;
position = getWords(%brick.getWorldBoxCenter(), 0, 1) SPC getWord(%brick.getWorldBoxCenter(), 2) + ((getWord(%datablock.triggerSize, 2) / 4) + (%datablock.brickSizeZ * 0.1));
rotation = "1 0 0 0";
scale = %scale;
polyhedron = "-0.5 -0.5 -0.5 1 0 0 0 1 0 0 0 1";
parent = %brick;
};
%boxSize = getWord(%scale, 0) / 2.5 SPC getWord(%scale, 1) / 2.5 SPC getWord(%scale, 2) / 2.5;
initContainerBoxSearch(%brick.trigger.getWorldBoxCenter(), %boxSize, $typeMasks::playerObjectType);
while(isObject(%player = containerSearchNext()))
%brick.trigger.getDatablock().onEnterTrigger(%brick.trigger, %player);
}
}
}
What this code does is it places the bottom of the trigger at the top of the brick.
How do I get it so it places the bottom of the trigger at the bottom of the brick?