function servercmdrtd(%client) {
%roll = getRandom(0, 9);
switch(%roll) {
case 0:
announce(%client.name SPC "rolled a 0 and \c4GOT NOTHING!");
case 1:
%client.player.changedatablock(PlayerQuakeArmor);
announce(%client.name SPC "rolled a 1 and \c2became a Quake dude.");
//Evenin' mondays!
case 2:
%client.player.setHealth(2);
announce(%client.name SPC "rolled a 2 and \c1got his health set to 2!");
case 3:
%client.player.addHealth(25);
announce(%client.name SPC "rolled a 3 and \c4got +25 health!");
case 4:
%client.player.hideNode(ALL);
announce(%client.name SPC "rolled a 4 and \c4became a PREDATOR!");
case 5:
%client.player.addVelocity(0 SPC 0 SPC 200);
announce(%client.name SPC "rolled a 5 and \c1was sent to the moon!");
case 6:
%client.player.addVelocity(0 SPC 0 SPC 200);
%client.player.addVelocity(0 SPC 0 SPC -200);
announce(%client.name SPC "rolled a 6 and \c1was SMITED!");
case 7:
%client.player.setPlayerScale(0.2 SPC 0.2 SPC 0.2);
announce(%client.name SPC "rolled a 7 and \c2became a smurf.");
case 8:
%client.player.setPlayerScale(2 SPC 2 SPC 2);
announce(%client.name SPC "rolled a 8 and \c2became a giant!");
}
}
I'm not getting any errors, but when I roll 4 nothing happens.
Any ideas?