Author Topic: Crashing when I load my [WIP] 2x2 sideways brick....  (Read 453 times)

Well, I'm working on a 2x2 sideways brick, which is like the sideways flat print in the one random brick pack, and I crash when it begins to load the add-on (according to the console log).

Here's the .blb contents and server.cs:http://justpaste.it/mev

Thank you to whoever helps me.

I'll look at it in a sec

I'll look at it in a sec
nvm, I see the error

right under omni quads, you have to change that 1 to however many faces are in the omni quads section

you have 6 faces, it makes the game think theres 1

change the 1 to 6

nvm, I see the error

right under omni quads, you have to change that 1 to however many faces are in the omni quads section

you have 6 faces, it makes the game think theres 1

change the 1 to 6
Oh, and you also have 1's in every other category, for every category that doesen't have a face, use 0

Oh, and you also have 1's in every other category, for every category that doesen't have a face, use 0
stuff, one more thing

your server.cs doesen't have a collision = ""; section, so the brick isn't even gonna show up ingame because you're looking for a custom collision, and not cubic

stuff, one more thing

your server.cs doesen't have a collision = ""; section, so the brick isn't even gonna show up ingame because you're looking for a custom collision, and not cubic
....you don't have normals, on ANY of the faces, the normals are to detect how dark/bright the brick should be when the lighting hits it, and UV coords aren't as easy as pasting the POSITION: twice, its a lot different than that

Sheez, aren't I terrible at bricks or what?
Thanks, though. I'll post the results later.

Never mind, this is just too confusing. I tried it in-game, but I get 2d triangles. It's not as easy as it looks.