So me and Nullable where on titanpad adding a timer and some more rolls and when I went to type /rtd it wouldn't come up with any message that RTD had rolled and I got a random effect.
halp
//********Source Code*************//
$RTD::Interval = 5 * 60 * 1000;
//Roll the dice and stuff.
//By Brickybob
//Nullable for fixing everything I managed to screw up and for adding the time script.
//Headcrab Zombie for fixing predator.
//And to everyone on Coding Help for fixing stuff.
//For reference: /c1 is for red, bad effects.
// /c4 is light blue, good effects.
// /c2 is for yellow, neutral effects.
function servercmdrtd(%client) {
%lastRTDDelta = getSimTime() - %client.lastRTD;
if (%client.lastRTD != 0 && %client.lastRTD > %lastRTDDelta - $RTD::Interval) {
messageClient(%client, '', "You need to wait" SPC mCeil($RTD::Interval - %lastRTDDelta / 60000) SPC "minutes before you can roll again.");
}
%roll = getRandom(0, 15);
switch(%roll) {
case 0:
announce(%client.name SPC "rolled a 0 and \c4GOT NOTHING!");
case 1:
%client.player.changedatablock(PlayerQuakeArmor);
announce(%client.name SPC "rolled a 1 and \c2became a Quake dude.");
//Evenin' mondays!
case 2:
%client.player.setHealth(2);
announce(%client.name SPC "rolled a 2 and \c1got his health set to 2!");
case 3:
%client.player.addHealth(25);
announce(%client.name SPC "rolled a 3 and \c4got +25 health!");
case 4:
%client.player.hideNode("ALL");
announce(%client.name SPC "rolled a 4 and \c4became a PREDATOR!");
case 5:
%client.player.addVelocity(0 SPC 0 SPC 200);
announce(%client.name SPC "rolled a 5 and \c1was sent to the moon!");
case 6:
%client.player.changedatablock(PlayerFuelJet);
announce(%client.name SPC "rolled a 6 and \c1won nerfed jets!");
case 7:
%client.player.setPlayerScale(0.2 SPC 0.2 SPC 0.2);
announce(%client.name SPC "rolled a 7 and \c2became a smurf.");
case 8:
%client.player.setPlayerScale(2 SPC 2 SPC 2);
announce(%client.name SPC "rolled a 8 and \c2became a giant!");
case 9:
RTD_addItem(%client, RocketLauncherItem);
announce(%client.name SPC "rolled a 9 and \c4won a Rocket Launcher!");
case 10:
%client.player.changedatablock(PlayerDemigod);
announce(%client.name SPC "rolled a 10 and \c4became a Demigod! (500 HP, fast as Quake dude)"); //500 HP beast.
case 11:
%client.player.changedatablock(PlayerCripple);
announce(%client.name SPC "rolled a 11 and \c1became immobile! (100 HP, can not move.)");
case 12:
%client.player.kill();
announce(%client.name SPC "rolled a 12 and \c1was slain!");
case 13:
RTD_timeBombTick(%client);
announce(%client.name SPC "rolled a 13 and \c1is now a armed timebomb!");
case 14:
%client.player.changedatablock(PlayerBoostedHP);
announce(%client.name SPC "rolled a 14 and \c4got boosted health! (200 HP, default movement.);
}
%client.lastRTD = getSimTime();
}
function RTD_timeBombTick(%cl, %tick) {
// %explodeTick = 10;
%explodeTick = getRandom(10, 60);
if (%explodeTick - %tick > 0) {
schedule(RTD_timeBombTick(%cl, %tick + 1);
%cl.bottomPrint(%explodeTick - %tick @ "...", 3);
} else {
// Fire explosion
}
}
function RTD_addItem(%cl, %item) {
%item = %item.getID();
for (%i = 0;%i < 5;%i++) {
if (isObject(%cl.player.tool[%i]))
continue;
%cl.player.tool[%i] = %item;
messageClient(%cl, 'MsgItemPickup', "", %i, %item);
break;
}
}