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Colorshifting debris?
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Topic: Colorshifting debris? (Read 1256 times)
Demian
January 05, 2012, 02:24:30 PM
Is it possible to colorshift debris? My barrel vehicle (and the debris) use the default blank textures that way they are colorshifted by the brick. When the barrel takes enough damage it will break and spawn the debris models. The problem is that the debris is white while the barrel is colorshifted to whatever the user wants.
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Greek2me
January 05, 2012, 07:03:37 PM
Pretty sure debris is client-sided, so no, you can't do anything to it.
M
January 06, 2012, 08:38:00 PM
You'd have to have a debris datablock for every color in the paint set, and spawn using the appropriate one.
That's how paint particles work.
Edit: Oh, debris isn't colorshiftable? That's pretty gay. Use ballistic projectiles instead, maybe?
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Last Edit: January 06, 2012, 08:42:33 PM by M
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Demian
January 07, 2012, 03:39:35 AM
Quote from: M on January 06, 2012, 08:38:00 PM
Edit: Oh, debris isn't colorshiftable? That's pretty gay. Use ballistic projectiles instead, maybe?
That's actually pretty clever but I'll just go ahead and color the textures brown since that's the most common color for a wooden barrel.
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Colorshifting debris?