Author Topic: Death counter increment doubled!  (Read 592 times)

I made a four-digit (9999) death counter to record how many players have died when the touched a brick, in this case a small flower in the corner of a garden, with events as follows:

Code: [Select]
[0][/] Onplayertouch > Player > Kill
[1][/] Onplayertouch > NAMEDBRICK [zone1_deathcounter] > IncrementPrintCount [1]
In theory that should make the printcount go up by ONE every time a player touches the brick and dies, but it keeps going up by two instead.

Why?

the event IncrementPrintCount does that to me too. Try putting [1] to

the event IncrementPrintCount does that to me too. Try putting [1] to
You mean switch the events over?


the event IncrementPrintCount does that to me too. Try putting [1] to [0 ]