I made a four-digit (9999) death counter to record how many players have died when the touched a brick, in this case a small flower in the corner of a garden, with events as follows:
[0][/] Onplayertouch > Player > Kill
[1][/] Onplayertouch > NAMEDBRICK [zone1_deathcounter] > IncrementPrintCount [1]
In theory that should make the printcount go up by ONE every time a player touches the brick and dies, but it keeps going up by two instead.
Why?