datablock ItemData(GoldItem)
{
	category = "Weapon";  // Mission editor category
	className = "Weapon"; // For inventory system
	shapeFile = "base/data/shapes/brickweapon.dts";
	mass = 1;
	density = 0.2;
	elasticity = 0.2;
	friction = 0.6;
	emap = true;
	rotate = true;
	uiName = "Gold";
	doColorShift = false;
	colorShiftColor = "0.823 0.627 0.117 1.000";
	canDrop = true;
};
function GoldItem::onAdd(%this, %obj)
{
%obj.setShapeName("TEXT HERE");
Parent::onAdd(%this, %obj);
}
package GoldPackage
{
	function Armor::onCollision(%this, %obj, %col, %a, %b, %c, %d, %e, %f)
	{
		if(%col.dataBlock $= "GoldItem" && %obj.getDamagePercent() < 100 && %col.canPickup)
		{
		Parent::onCollision(%this, %obj, %col, %a, %b, %c, %d, %e, %f);
		//stuff
                }
	}
};
activatePackage(GoldPackage);