Author Topic: Game Creator  (Read 716 times)

Heyo, I'm looking for a Game Engine that will be easy to create a simple game. The game I had in mind was just basically lots of terrain and you explore the environment. I already tried to use UDK and CryEngine but they have failed me. I was wondering if anyone knew of any Game Engine that's not so complex.

There's a cool one called Torque. Dunno if you've heard of it.

i personally favor http://love2d.org/ but if you're looking for a sort of interface then game maker would probably be what you're looking for.

I got the feeling he wants 3d since the engines he tried were 3d and he mentioned terrain. Granted, there can be 2d terrain but it's not as fun to explore.

I was serious in my previous post, it would be quite easy to do this with Torque 3D with little if not no coding. This community in particular could aid you as well, figuring coding is almost universal between Blockland and Torque 3D. Torque 3D is also way more powerful than TGE, I recommend it to the fullest extent.

I got the feeling he wants 3d since the engines he tried were 3d and he mentioned terrain. Granted, there can be 2d terrain but it's not as fun to explore.
not if there are multiple layers of said terrain.

or the terrain switched planes somehow.

not if there are multiple layers of said terrain.

or the terrain switched planes somehow.
I disagree completely, but I don't really want to argue. No matter what pseudo-3d rendering style you use unless you are free to move in all 4 directions equally easily it's less fun. Whatever.

I disagree completely, but I don't really want to argue. No matter what pseudo-3d rendering style you use unless you are free to move in all 4 directions equally easily it's less fun. Whatever.
well.

we seem to have radically differing definitions of fun, but that's k.

i just thought it would be nice to have a nice twist on terrain roaming offshot from the generic 3d world rendering.

he's already tried some of the major ones, maybe he could go with pysoy or something since to my knowledge torque costs money and he might not even make anything with it, either that or he'd have to be forced to deal with whatever downfalls it may have.

oh hey i totally forgot about unity.

he's already tried some of the major ones, maybe he could go with pysoy or something since to my knowledge torque costs money and he might not even make anything with it, either that or he'd have to be forced to deal with whatever downfalls it may have.
You're right, Torque 3D does cost money. There's a demo though, he could use that to see if he likes it before purchasing. Though, honestly, Torque 3D is such a radical improvement from TGE that I'm blown away by it. I used it to develop a game for the Ludum Dare game contest a little while ago and I was very pleasantly surprised with the new features. It even supports PhysX!

oh hey i totally forgot about unity.
I despise unity. It's clunky to use, has weird linguistic meshing, difficult to grasp as a beginner, pretty slow for how popular it is, and bland to work with. I had to develop a FPS in it from scratch as a group project last year, and I being the programmer will never open Unity again for as long as I'm not required to. Just a personal anecdotal opinion, however. Others seem to like it.


I despise unity. It's clunky to use, has weird linguistic meshing, difficult to grasp as a beginner, pretty slow for how popular it is, and bland to work with. I had to develop a FPS in it from scratch as a group project last year, and I being the programmer will never open Unity again for as long as I'm not required to. Just a personal anecdotal opinion, however. Others seem to like it.
That may be because of how asset based it is, throwing coding to the back.

game maker
I don't see why people hate this so much. Yeah, it's very simple to use. So what? It's surprisingly powerful. The pro version of it unlocks coding and using that and a few 3rd party DLLs you can make an amazing 2D game in it. I recommend it to beginners looking to start making 2d games all the time.

That may be because of how asset based it is, throwing coding to the back.
Meh, I don't like when coding is thrown to the back. Whether Unity likes it or not, the code drives the game. That's like making a super efficient car chassis, but putting in a lawnmower engine.

I got the feeling he wants 3d since the engines he tried were 3d and he mentioned terrain. Granted, there can be 2d terrain but it's not as fun to explore.

I was serious in my previous post, it would be quite easy to do this with Torque 3D with little if not no coding. This community in particular could aid you as well, figuring coding is almost universal between Blockland and Torque 3D. Torque 3D is also way more powerful than TGE, I recommend it to the fullest extent.
Are you good with game engines?

Are you good with game engines?
I've tried a fair number of them. The game development team I'm in is actually developing two right now, 3d and 2d. So, yeah I'd say I am.

I've tried a fair number of them. The game development team I'm in is actually developing two right now, 3d and 2d. So, yeah I'd say I am.
What programs are you experienced with?

What programs are you experienced with?
You mean engines? I've coded with engines in LUA (LOVE), JavaScript (Sprocket, Unity), C (Unity), Torque (TGE / T3D), C++ (TGE / T3D), Python (PyGame), Ruby (RubyGame, RubySDL), GameMaker Script (GameMaker), Scratch (Scratch) (Eww), and experimented with writing games from scratch in other languages (like this).

I've used other engines too, I just can't think of them all right this second.