Author Topic: VCE TDM help  (Read 458 times)

I am new to vce and I am making a new tdm. I want it where when you get a kill, you get points. And then you spend points on stuff like weapons and kill streaks (tactical nuke, rpg, so on). I would appreciate it if you gave me an image tutorial. Thank you!

The points from killing someone are in the minigame creator. You can change this around however you like, but the default amount is 1 point per kill.

Then, to buy things with those points:
OnActivate - Self - VCERetroCheck - IfPlayerScore >= (Points needed)
OnVariableTrue - Player - Additem - (Weapon)

Then, you can add stuff for when you don't have enough points like:
OnVariableFalse - Client - Centerprint - (You do not have enough points to buy this item!)

You might also have some other event after "Self" instead of "VCERetroCheck" called "ifPlayerScore". That works just as well.

Not sure how you would do killstreaks though.

Forget RetroCheck and use ifValue, you don't need at the first part but I'm sure you want to remove the points someone spent on a wep. If you want that, do what iBlox told you but add a

onVariable true -- Self -- VCEmodvariable [Client] score [substract] {weapon prize}

event, this will remove the points they spent on weapons from the people.

Who stole my edit button? Forget everything I said until the 'but' in line 1.