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Author Topic: Need help with sound file.  (Read 621 times)

(This was moved from Help.)   

So, i was going to make a sound add-on (multiple sounds). I put everything in the zip file: the sounds, description, namecheck, server.cs. So i think everything is OK, i went to blockland, checked my add-ons list, it was not there! I checked my server.cs for coding/proofing errors. Found one, but it didn't fix it.
Could somebody tell me what I'm doing wrong?

.rar file: http://www.mediafire.com/?k4nrsib7rcvub6b

Code: [Select]
datablock AudioProfile(CBSBattlecry)
{
filename = "./CBSBattlecry.wav";
description = AudioClosest3d;
preload = false;
};

datablock AudioProfile(DemomanBattlecry : CBSBattlecry)
{
filename = "./DemomanBattlecry.wav";
};

datablock AudioProfile(DemopanBattlecry : CBSBattlecry)
{
filename = "./DemopanBattlecry.wav";
};

datablock AudioProfile(DOBattlecry : CBSBattlecry)
{
filename = "./DOBattlecry.wav";
};

datablock AudioProfile(DukeNukemBattlecry : CBSBattlecry)
{
filename = "./DukeNukemBattlecry.wav";
};

datablock AudioProfile(EngineerBattlecry : CBSBattlecry)
{
filename = "./EngineerBattlecry.wav";
};

datablock AudioProfile(FVBattlecry : CBSBattlecry)
{
filename = "./FVBattlecry.wav";
};

datablock AudioProfile(HeavyBattlecry : CBSBattlecry)
{
filename = "./HeavyBattlecry.wav";
};

datablock AudioProfile(MauritsioBattlecry : CBSBattlecry)
{
filename = "./MauritsioBattlecry";
};

datablock AudioProfile(MedicBattlecry : CBSBattlecry)
{
filename = "./MedicBattlecry.wav";
};

datablock AudioProfile(MeltBattlecry : CBSBattlecry)
{
filename = "./MeltBattlecry.wav";
};

datablock AudioProfile(PainisCupcakeBattlecry : CBSBattlecry)
{
filename = "./PainisCupcakeBattlecry.wav";
};

datablock AudioProfile(PyroBattlecry : CBSBattlecry)
{
filename = "./PyroBattlecry.wav";
};

datablock AudioProfile(SaxtonHaleBattlecry : CBSBattlecry)
{
filename = "./SaxtonHaleBattlecry.wav";
};

datablock AudioProfile(ScoutBattlecry : CBSBattlecry)
{
filename = "./ScoutBattlecry.wav";
};

datablock AudioProfile(SeriousSamBattlecry : CBSBattlecry)
{
filename = "./SeriousSamBattlecry.wav";
};

datablock AudioProfile(SniperBattlecry : CBSBattlecry)
{
filename = "./SniperBattlecry.wav";
};

datablock AudioProfile(SoldierBattlecry : CBSBattlecry)
{
filename = "./SoldierBattlecry.wav";
};

datablock AudioProfile(SpyBattlecry : CBSBattlecry)
{
filename = "./SpyBattlecry.wav";
};

datablock AudioProfile(SSpyBattlecry : CBSBattlecry)
{
filename = "./SSpyBattlecry";
};

datablock AudioProfile(VagineerBattlecry : CBSBattlecry)
{
filename = "./VagineerBattlecry.wav";
};

I need a solution before Friday.
« Last Edit: March 14, 2012, 01:41:03 PM by Mauritsio »

Make sure the namecheck.txt file has the correct contents.

Make sure the namecheck.txt file has the correct contents.

.zip file:
Sound_BossBattles
namecheck.txt:
Sound_BossBattles

Yes, i am making Boss Battles.

Edited the title to be not so misleading.

.zip file:
Sound_BossBattles
namecheck.txt:
Sound_BossBattles

Yes, i am making Boss Battles.

Why are there two Sound_BossBattles? Where is the server.cs? where is the description.txt?

description = AudioClosest3d;
   preload = false;

I THINK this has to go with all the datablocks in the script.

description = AudioClosest3d;
   preload = false;

I THINK this has to go with all the datablocks in the script.
It doesn't because they are all parented from the first one which has it

Also namecheck.txt is not required so it makes it easier not to add it

can you give us the zip?

Lol, are the file name extensions correct?

Did you guys even notice this...?

datablock AudioProfile(CBSBattlecry)
{
   filename = "./CBSBattlecry.wav";
   description = AudioClosest3d;
   preload = false;
};

datablock AudioProfile(DemomanBattlecry : CBSBattlecry)
{
   filename = "./DemomanBattlecry.wav";
};

datablock AudioProfile(DemopanBattlecry : CBSBattlecry)
{
   filename = "./DemopanBattlecry.wav";
};

datablock AudioProfile(DOBattlecry : CBSBattlecry)
{
   filename = "./DOBattlecry.wav";
};

datablock AudioProfile(DukeNukemBattlecry : CBSBattlecry)
{
   filename = "./DukeNukemBattlecry.wav";
};

datablock AudioProfile(EngineerBattlecry : CBSBattlecry)
{
   filename = "./EngineerBattlecry.wav";
};

datablock AudioProfile(FVBattlecry : CBSBattlecry)
{
   filename = "./FVBattlecry.wav";
};

datablock AudioProfile(HeavyBattlecry : CBSBattlecry)
{
   filename = "./HeavyBattlecry.wav";
};

datablock AudioProfile(MauritsioBattlecry : CBSBattlecry)
{
   filename = "./MauritsioBattlecry";
};

datablock AudioProfile(MedicBattlecry : CBSBattlecry)
{
   filename = "./MedicBattlecry.wav";
};

datablock AudioProfile(MeltBattlecry : CBSBattlecry)
{
   filename = "./MeltBattlecry.wav";
};

datablock AudioProfile(PainisCupcakeBattlecry : CBSBattlecry)
{
   filename = "./PainisCupcakeBattlecry.wav";
};

datablock AudioProfile(PyroBattlecry : CBSBattlecry)
{
   filename = "./PyroBattlecry.wav";
};

datablock AudioProfile(SaxtonHaleBattlecry : CBSBattlecry)
{
   filename = "./SaxtonHaleBattlecry.wav";
};

datablock AudioProfile(ScoutBattlecry : CBSBattlecry)
{
   filename = "./ScoutBattlecry.wav";
};

datablock AudioProfile(SeriousSamBattlecry : CBSBattlecry)
{
   filename = "./SeriousSamBattlecry.wav";
};

datablock AudioProfile(SniperBattlecry : CBSBattlecry)
{
   filename = "./SniperBattlecry.wav";
};

datablock AudioProfile(SoldierBattlecry : CBSBattlecry)
{
   filename = "./SoldierBattlecry.wav";
};

datablock AudioProfile(SpyBattlecry : CBSBattlecry)
{
   filename = "./SpyBattlecry.wav";
};

datablock AudioProfile(SSpyBattlecry : CBSBattlecry)
{
   filename = "./SSpyBattlecry";
};

datablock AudioProfile(VagineerBattlecry : CBSBattlecry)
{
   filename = "./VagineerBattlecry.wav";
};

But i just found this myself, lets see if its working now.

EDIT: Not yet. Let's see some more.
« Last Edit: March 14, 2012, 11:48:43 AM by Mauritsio »