Author Topic: Lan Client confusion  (Read 469 times)

when proccessing a new input event:

%brick.processInputEvent("onPlayerEnterZone",%client);

where the %client variable has been tested thoroughly and does differ between 2 LAN players.

any output events that need a %client as an input - only get the last LAN player to join the server, not the correct and distinguished client object that was processed with the input event.


has anyone experienced this?

EDIT - Fixed
« Last Edit: March 06, 2012, 12:00:28 AM by Melting Plastic »