Author Topic: How to loop a sound to minigame  (Read 296 times)

Since I am always making new sounds, I wanted to come up with a cool intro to one of my new upcoming roleplays, but it would require some VCE to loop a certain sound to minigame, since you cannot use relays to play sounds to minigames in the first place. All it gives you is 'self' which is the brick. I want something like OnRelay-Minigame-Playsound-[name of sound]

What you can do is the common thing used for those stupid vce traps and stuff which is do a vce query that will never (or always) be true. So like...

OnRelay- Self - VCEIfValue - <var:cl:bl_id> - == - -1
OnVariableFalse - Minigame - Playsound?

Obviously this is incredibly spammy and it'd be much better if you could use music, but then that requires a music brick which obviously isn't ideal.

Thanks. I am not very clear with a ton of VCE yet, but I can still make weapon shops, and collectable things in RPG's and stuff.