Author Topic: A Couple Mapping Questions  (Read 3221 times)

I'm making a map For my serever (and Island DM) I have 2 base islands and a main fighthing island in the center. I have 3 questions

1. The map repeats to soon It's easier to get to copy of the other teams island than it is to get to the one where they would be stationed. I noticed a Red box around the map but i cant figure out how to make it bigger.

2. I've saved it but i dont know how to get it to where i can click it and load it in the map select screen. So basically i want to make it a mission.

3. How can i edit the sky box? I would like to make it stormy with rain.

Thanks in advance.

-Trueno

1. I think pressing F5 or one of the F#s. Find one that has a little black box in the right corner. Then you'll know.

2. Base/Data/Missions/name.mis. Open it and change the stuffs at the beginning 
Code: [Select]
   new ScriptObject(MissionInfo) {
         desc0 = "Name: name";
         name = "name";
         previewImage = "base/data/missions/imagename";
         desc1 = "Author: Yourname";
         descLines = "2"; [b]Dunno what this is for...[/b]
         saveName = "name";

3. Rain is F4 > Mission Objects > Environment > Precipitation. To change the skybox, there's more .mis info for that...
Code: [Select]
      materialList = "~/data/skies/Sky_Blue2/resource.dml"; You need to make a .dml for it though. Ask Bjway or someone how to do that bit.

i want to make it a premade one. (the one from slopes i'm thinking)

EDIT: I got the sky thing all figured out. Thanks spation. But as for the rain all the particles are snow how do i add rain in?

And i couldnt figure out how to make the box bigger so it doesnt repeat.

Check out the Autumn Pond map, it doesn't repeat often, and has rain.
Also, when saving a map, make sure to add .mis at the end.

Check out the Autumn Pond map, it doesn't repeat often, and has rain.
Also, when saving a map, make sure to add .mis at the end.

Yea its got rain but i cant get that particle over so i can use it. I found the particle i just dont know how to "load" it.

Double click it in the Mission editor when the "World editor creator" window is active.
If not, it might be an FXparticle, in that case, you click that, and than where it asks for the destination put something like data\base\particles\rain.jpg
                        ^^^^^^
                        Be sure to include those, the rest matter upon where the particle is located.

I still cant seem to get it :/. and i'm having some trouble with the mission area size I tried making the values bigger in.........

Code: [Select]
};
   new MissionArea(MissionArea) {
      Area = "-1048 -1064 2096 2128";
      flightCeiling = "300";
      flightCeilingRange = "20";
         locked = "true";
   };

in that little chuck but that didnt seem to work.

Just put a invisible wall round your actual map :D

Just put a invisible wall round your actual map :D

lol but then i cant save it.