Author Topic: Modular Teleports: choose where you want to end up  (Read 5710 times)

It seems to much of a long drawn out thing. Typing the command is annoying, a GUI that pops up would be much better.

Aren't there limits to how many objects a GUI can display?

The problem with the GUI is that the client would have to download the mod to use the gui.
If you didn't download the mod to your computer the gui wouldn't work

Clueless person. Nuff said.

this let's the person select where to go
toggleEventEnabled. Nuff said.

The problem with the GUI is that the client would have to download the mod to use the gui.
If you didn't download the mod to your computer the gui wouldn't work
so?

toggleEventEnabled. Nuff said.
You both don't realize this is supposed to be a remake of JVS Portals for v8.

The ironic this is i never used JVS portals or even heard of it until I saw this in suggestions...

toggleEventEnabled. Nuff said.
Unfortunatly some people are not too good with events if you catch my drift...

And yes...I'm working on a GUI as a client sided mod

Aren't there limits to how many objects a GUI can display?

How does this make sense? Lol.

Whenever I name them and I do the list, it says no teleporters are active.
How's the gui coming along?

Sorry for double posting but I noticed you accidentally called these teledoors.

In order to use these correctly you need to say Teleport_namehere_Direction
You call the the Teleports Teledoors, all the times you say Teledoor, its actually Teleport.

Its fine in OP, but the add-on, whenever you say /Telemod help it says Teledoor instead of teleport.

What happened to the portal gun?
Oldoldoldold mod.

Someone should remake it tho.

What happened to the portal gun?
since when does this involve portal (oh btw THE CAKE IS A TRUTH SUCK IT PORTAL FANS >:3)
ontopic: well i guess, but setplayertransform does it better.

ontopic: well i guess, but setplayertransform does it better.
no
it
loving
doesn't