Author Topic: Playertype_MetalBlockhead *ANIMATOR FOUND*  (Read 1970 times)

you have it set up with the exact blockhead skeleton of the default one; you could merge the animations through the DSQ setup with ease, and apply all the same animations the default blockhead has

you have it set up with the exact blockhead skeleton of the default one; you could merge the animations through the DSQ setup with ease, and apply all the same animations the default blockhead has
How would I merge the animations through the dsq setup? If we can get v1 out using default animations we can get our custom robotic style ones in later.

I've found the default dsqs, but how would we go about applying that to our model? Is it setup in script?
« Last Edit: June 25, 2012, 02:58:58 PM by Megaguy2 »

How would I merge the animations through the dsq setup? If we can get v1 out using default animations we can get our custom robotic style ones in later.

I've found the default dsqs, but how would we go about applying that to our model? Is it setup in script?
I want to know how to do it as well.

I have tons of playertype ideas

Reminds me of something from Sonic
It's actually heavily influenced by Metal Sonic.

The green thing on his chest doesn't look like if it belongs there, maybe you should make it red or add something else.Maybe make it so the eyes and the green chest thing change to the color of your torso and head.

The green thing on his chest doesn't look like if it belongs there, maybe you should make it red or add something else.Maybe make it so the eyes and the green chest thing change to the color of your torso and head.

The entire thing changes colors, depending on what colors you pick for your torso. The palm of the hand, The head and the torso. The fins are a darker color than the one you pick.
« Last Edit: June 26, 2012, 03:27:07 PM by Megaguy2 »

The entire thing changes colors, depending on what colors you pick for your torso. The palm of the hand, The head and the torso. The fins are a darker color than the one you pick.
Thats even better!
But the thing on his torso looks like if it doesn't belong there, it just doesn't look right...Maybe you should but like a vent or something there.

Thats even better!
But the thing on his torso looks like if it doesn't belong there, it just doesn't look right...Maybe you should but like a vent or something there.
I'm not quite sure, it seems fine to me. We'll look into making model changes after the animations are finished and it's released. We'll probably edit the basic model if we go through with the "variant" idea.

I also forgot to mension but everything that isnt the palm of the hand, the head and the torso will be a darker grey. I think the shoes are set up to change color, too.

Bump. A preview of the WIP animations should be done soon, hopefully.