Author Topic: Mossy 2.0 - NO BITMAPS FOR YOU  (Read 2559 times)

The fourth one is better, thanks.


well.

Can't help you with that.

 :cookieMonster:

Well if this is the real deal, its impressive. I'll be watching this keenly.


Dev fail 1.
;-;

Well, I'm not a programmer so I CAN'T HELP YOU WITH THATẞCAN'T HELP YOU WITH THATẞCAN'T HELP YOU WITH THATẞCAN'T HELP YOU WITH THATẞCAN'T HELP YOU WITH THATẞCAN'T HELP YOU WITH THAT...

Rendering the text is handled by the graphics adapter. Right now all he has to do is tell the CPU what text to write. If he were to write a bitmap font renderer, he would have to switch to graphics mode and completely rewrite the whole console I/O.
Coding is so weird. Assembly I assume?

Coding is so weird.

Not really. It's just that pretty much all (actually all) graphics cards have a routine for drawing one predefined font onto the screen (terminal-esque). If you want to display pixel-based graphics manually, you'll have to switch to graphics mode and handle all the drawing/buffers yourself.


how big numbers can you allocate and calculate
give me 16000 ^ 16000

spoiler; it's around 6726 trillion (true fact)
len(str(long(16000 ** 16000))) / 10
« Last Edit: May 15, 2012, 05:33:25 AM by Port »

*nevermind, removed*.
« Last Edit: May 15, 2012, 02:20:11 PM by Port »