optomized code is better for released addons, while if you're helping somebody learn something like this, it's easier to read the way i posted itso, no there isn't
What's wrong with you and your loopsWrench the plate and call it Plate_redPut _Plate_red.fireinputevent("fall");In script//done
What if you have multiple bricks named _Plate_red?
Then you're forgeted and have to do_Plate_red.fireinputevent("fall");for(%i=1;isobject(_Plate_red_[%i]);%i++){ _Plate_red_[%i].fireinputevent("fall");}
Sorry for my fail logic, I was half-asleep when I wrote this code.
You can't use the [] append syntax in object names. Just have them all named the same thing and use brickgroup variables.
D:
What?
RERAILI just need someone to tell me why it is not working!