Author Topic: Finding what a vehicle hits  (Read 1025 times)

or do dumpActivePackages()
then find the one that's aptly named "omfgONIMPACTOVERWRITE" or something stupid like that.

Just tried it on a default installation, %col continues to be 0 and the next argument continues to be the velocity vector. Just to be sure, I dumped the active packages and there nine total; eight that dealt with default functions and the one that did the echoing for me.
You guys should try it too, so we can agree.

Just tried it on a default installation, %col continues to be 0 and the next argument continues to be the velocity vector. Just to be sure, I dumped the active packages and there nine total; eight that dealt with default functions and the one that did the echoing for me.
You guys should try it too, so we can agree.

What are you running it into?


I thought you guys were supposed to be knowledgable about every little thing in blockland? Is there no way to find a collided object

There is a way, look through other vehicle add-ons, because you are doing something wrong.

There is a way, look through other vehicle add-ons, because you are doing something wrong.
What am I possibly doing wrong? You can't get much more default than default, did you try it on your installation of blockland.
Also, do you know of any examples of vehicles that do this? I can't think of any

going to randomly suggest rampaging vehicles mod

going to randomly suggest rampaging vehicles mod
Just checked it and it never uses %col, just does vectoring and container searches because it doesn't need to be accurate.