I have been making a "Briefcase" mod for Blockland, using Blender 2.41 and the DTS exporter 0.91 to make the model. When I export and run it in the game I get three errors:
1. The brightness of the faces can change drastically when turning less than 90 degrees. It goes from Yellow to Black, when I have set the colorshiftcolor to 0.5 0.25 0 1 - Brown.
2. Using different textures such as blank, gray25, etc just shades a "Layer" over it, making it Tan --> Grey or something, rather than fixing the problem.
3. It may be related, but adding a collision mesh (Cube: ColMesh-0 parented to Empty: Col-0 Parented to Empty: Shape) throws a Exception Encountered: Exception error in the exporter. This may change lighting as a darkened "Box" which is usually there isn't now.
I could use three models and solid textures to make this work, but I would like to use transparent ones so I can use colorshiftcolor, reduce downloads (texture + model) and possibly create vehicles and items needing colorshifted (painted) in the future.
Attached: Screenshot of me facing one way with "Brown" case, then turned 90 degrees left
Downloads:
DTS model (Latest);
Blender model (Latest)