Author Topic: Blender - Face Brightness  (Read 1019 times)

I have been making a "Briefcase" mod for Blockland, using Blender 2.41 and the DTS exporter 0.91 to make the model. When I export and run it in the game I get three errors:

1. The brightness of the faces can change drastically when turning less than 90 degrees. It goes from Yellow to Black, when I have set the colorshiftcolor to 0.5 0.25 0 1 - Brown.
2. Using different textures such as blank, gray25, etc just shades a "Layer" over it, making it Tan --> Grey or something, rather than fixing the problem.
3. It may be related, but adding a collision mesh (Cube: ColMesh-0 parented to Empty: Col-0 Parented to Empty: Shape) throws a Exception Encountered: Exception error in the exporter. This may change lighting as a darkened "Box" which is usually there isn't now.

I could use three models and solid textures to make this work, but I would like to use transparent ones so I can use colorshiftcolor, reduce downloads (texture + model) and possibly create vehicles and items needing colorshifted (painted) in the future.

Attached: Screenshot of me facing one way with "Brown" case, then turned 90 degrees left
Downloads: DTS model (Latest); Blender model (Latest)

Badspot

  • Administrator
The vertex normals have a magnitude greater than one. 

I've searched and tried many options, I can't find anything related to "Magnitudes" of normals. The only normals-related options I can see are Recalculate Inside/Outside, and Flip. None of these options help, just make the model appear inside-out as I expected.

I've tried rebuilding both the handle and main part of the briefcase, no changes seem to happen.

Is there anywhere I can change this?