Author Topic: Weapon Images and ColorShifts  (Read 331 times)

I just had a more or less simple question.

Basically, there's two fields used tin Weapon Image datablocks (as well as other datablocks) which is ColorShift and ColorShiftColor. I'm already aware this can be used to change the color of certain parts of the model, which I'm guessing are the parts which use a blank texture. I was wondering, though, if I already have a model, and in the file I edit one if the color images (blue.png, black.png, etc.) to be a blank (transparent) image instead of a solid color, would I be able to use ColorShiftColor to alter the once-precolored area?

For example, say the default rocket launcher uses a Green.png (which, in reality, it doesn't) for its overall green color. If I edit that image to be completely transparent, would ColorShiftColor automatically apply its color values?

It's doColorShift, not ColorShift. Basically, it replaces the base color. Translucent textures will be "mixed" with it. Also, if you're trying to say what I think you're trying to say, yes.

Ah, doColorShift. Sorry about that.

Thanks for the answer, locking.